BURBERRY | FW24

Runway Show

The Burberry AW25 runway show was presented at Tate Britain, aligning with creative director Daniel Lee’s vision for a collection inspired by weekends in the countryside and the interiors of grand stately homes. Working with the Bureau Betak production team, we digitally transformed the gallery space, bringing the show design to life.

The venue was 3D-modelled using technical drawings and on-site references. Most of the stone detailing was created using planar curve sweeps to trim walls and doorways. PBR-scanned textures were applied to the venue and lit using a sun and sky system in Unreal Engine, utilising Lumen and a diffused HDRI for naturalistic lighting.

The runway set was made up of drapes and draped fabric over several chair options. Cloth sims inside blender were used to create the draped chair meshes and then optimised to reduce polys. All the fabric meshes from the drapes to the chair drapes were triplaner UV mapped inside Unreal Engine to ensure the fabric texture followed the fabric geometry and also corresponded to pattern placements in the curtains.

All renders by Entoptic Vision. 
Production Company: Bureau Betak
Lighting Design: Renegade Design